Learn how to face the ultimate test of skill, dogfighting head-on. We show you how to rush in, turn fast and hit hard.
One-on-One Face
to face with a single enemy fighter can be daunting. You must be ready to strafe dodge, afterburn, and "handbrake" turn out of trouble. You will be facing firepower head-on, so be prepared to repair, kill engines and fire away.
The Head-on Attack
When attacking the enemy head-on, strafe dodge incoming fire and use the afterburner to maximize the strafe effect. The faster you go when you strafe, the faster the aiming cross will move on his screen, making it difficult for his guns to aim accurately.
The Head-on Pass
Flying head-on means that any mines and missiles ejected just before you meet will have a high chance of hitting; this can seriously damage you if you have no shields, so be sure they remain intact. After you pass each other, you need to turn around and attack your opponent as fast as possible, preferably before they can do the same.
Fast Turn = Slow Turn
Afterburning while you turn will result in a long wide arc, because the faster you are going, the wider the turn will be and the longer it will take before you turn completely around.
Reverse Thrust = Quick Turn
Slowing down and turning will result in a much tighter turning circle, but using reverse thrust will give the best results when turning.
Engine Kill Turns
Killing your engines allows you to continue flying in the same direction while you turn your ship around. This allows you to put some distance between you and your opponent, giving you more time to turn and come back around for another attack run.
Engine Kill Dangers
When you are drifting above 79m/s, strafing lowers your speed back to 79. To avoid this,TAP the strafe key instead of holding it down, or hold down the afterburner while strafing, otherwise you will lose drifting speed.
Drifting Turns
Drifting puts range between you and your opponent, making it more difficult to hit you immediately after they turn around. This allows you to head-on attack again, so it's a favorite for skilled head-on duelers.
"Handbrake" Turns
Reverse thrust turning gets you closer, quicker, allowing you to attack sooner and, if you're fast enough or your opponent is too slow, you can attack straight away if they are within range.
Summary Points for Dogfighting
Head-on attacks let you use mines and missiles more effectively. Strafing with afterburners on is the best way to avoid incoming fire when attacking head-on.
Reverse thrust turn if you want to get within range quicker.
Drift turn if you want to put more range between you and your target.
Long range weapons can be used best with Drift turning.
If you have short range weapons, get as close to your opponent as possible and reverse thrust turn as soon as you pass them, then afterburn after them.
NOTE:
1) I've covered basic maneuvers for the "low turn rate" ships. "Scramble" maneuvers can only be learned from experience.
2) Nanobot and Shield Battery usage is subject to personal choice and experience.
3) Cruise Disrupters are an acquired taste.[u]
One-on-One Face
to face with a single enemy fighter can be daunting. You must be ready to strafe dodge, afterburn, and "handbrake" turn out of trouble. You will be facing firepower head-on, so be prepared to repair, kill engines and fire away.
The Head-on Attack
When attacking the enemy head-on, strafe dodge incoming fire and use the afterburner to maximize the strafe effect. The faster you go when you strafe, the faster the aiming cross will move on his screen, making it difficult for his guns to aim accurately.
The Head-on Pass
Flying head-on means that any mines and missiles ejected just before you meet will have a high chance of hitting; this can seriously damage you if you have no shields, so be sure they remain intact. After you pass each other, you need to turn around and attack your opponent as fast as possible, preferably before they can do the same.
Fast Turn = Slow Turn
Afterburning while you turn will result in a long wide arc, because the faster you are going, the wider the turn will be and the longer it will take before you turn completely around.
Reverse Thrust = Quick Turn
Slowing down and turning will result in a much tighter turning circle, but using reverse thrust will give the best results when turning.
Engine Kill Turns
Killing your engines allows you to continue flying in the same direction while you turn your ship around. This allows you to put some distance between you and your opponent, giving you more time to turn and come back around for another attack run.
Engine Kill Dangers
When you are drifting above 79m/s, strafing lowers your speed back to 79. To avoid this,TAP the strafe key instead of holding it down, or hold down the afterburner while strafing, otherwise you will lose drifting speed.
Drifting Turns
Drifting puts range between you and your opponent, making it more difficult to hit you immediately after they turn around. This allows you to head-on attack again, so it's a favorite for skilled head-on duelers.
"Handbrake" Turns
Reverse thrust turning gets you closer, quicker, allowing you to attack sooner and, if you're fast enough or your opponent is too slow, you can attack straight away if they are within range.
Summary Points for Dogfighting
Head-on attacks let you use mines and missiles more effectively. Strafing with afterburners on is the best way to avoid incoming fire when attacking head-on.
Reverse thrust turn if you want to get within range quicker.
Drift turn if you want to put more range between you and your target.
Long range weapons can be used best with Drift turning.
If you have short range weapons, get as close to your opponent as possible and reverse thrust turn as soon as you pass them, then afterburn after them.
NOTE:
1) I've covered basic maneuvers for the "low turn rate" ships. "Scramble" maneuvers can only be learned from experience.
2) Nanobot and Shield Battery usage is subject to personal choice and experience.
3) Cruise Disrupters are an acquired taste.[u]